A triangle has vertices at L(2, 2), M(4, 4), and …

Mathematics Questions

A triangle has vertices at L(2, 2), M(4, 4), and N(1, 6). It is transformed according to the rule R0, 180¬¨‚àû. Which statements are true regarding the transformation? Check all that apply. The transformation rule is (x, y) ‚ÄöUi (‚ÄöAix, ‚ÄöAiy). The coordinates of L’ are (‚ÄöAi2, ‚ÄöAi2). The coordinates of M’ are (‚ÄöAi4, 4). The coordinates of N’ are (6, ‚ÄöAi1). The coordinates of N’ are (‚ÄöAi1, ‚ÄöAi6).

Short Answer

The process for rotating a point 180 degrees around the origin involves transforming the coordinates from (x, y) to (-x, -y). For example, point L (2, 2) becomes L’ (-2, -2), and point N (1, 6) becomes N’ (-1, -6). The transformation rule is consistently applied to negate both the x and y values.

Step-by-Step Solution

Step 1: Understand the Rotation Rule

The process of rotating a point 180 degrees around the origin changes its coordinates. Specifically, any point represented as (x, y) will transform to (-x, -y). This means that both the x and y values will be negated. This rotation effectively flips the point across both axes in the coordinate plane.

Step 2: Apply the Rule to Given Points

Now, let’s see how this rule applies to specific points. For instance, if we have a point L with coordinates (2, 2), applying the transformation yields:

  • Coordinates of L’ = (-2, -2)

Similarly, with point N which has coordinates (1, 6):

  • Coordinates of N’ = (-1, -6)

Step 3: Summarize the Results

From the transformations applied, we can draw key conclusions about the changes in coordinates. Note the following statements that are true:

  • The transformation rule is (x, y) ‚ÄöUi (-x, -y).
  • The coordinates of L’ are (-2, -2).
  • The coordinates of N’ are (-1, -6).

Related Concepts

Rotation Rule

The principle that explains how rotating a point 180 degrees around the origin results in the negation of both its x and y coordinates.

Coordinate Transformation

The process of changing the position of a point in a coordinate system, in this case by applying a specific rotation rule to its coordinates.

Origin

The fixed point in a coordinate system, usually represented as (0, 0), around which transformations such as rotations are performed.

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